

So: each items has a code of two bytes, in other words, 4 numbers or letters in hexadecimal code. Note: I move my answer here, please leave the other thread tidy as I'll continue to add data Ok, wait, I have not yet measured the differences in the areas of data in EoB 2' savegames, but the principle is the same as in EoB 1.
#BEHOLDER 2 PARTY PC#
Now, finally, you can import the game from EoB 2 PC to EoB 3 Pc.
#BEHOLDER 2 PARTY UPDATE#
Save, then reopen the two savegames in the hex editor and move the whole inventory from the one to the other.Ībout the arrow: now that you have moved it to the quiver, just update the arrows number to the desired one. Then load again the Amiga savegame, re-wear everything from your inventory and move the items on the floor back on your backpack. The load EoB2 PC, load the savegame, move everything to what you wear, save. Take note of the Pc inventory starting and ending places, if you have not already done so.

Then you save and open in the hex editor, and copy paste the items (switching, as I said, ABCD to CDAB) to Pc file. Instead, if you don't know what's what, then it comes in handy the thing I mentioned about the inventory: you'll have a row of digits starting with the first item and ending with the last, with a lots of zeros between them: since the items are stored contiguously, you'll simply prepare the Amiga savegame by storing all the inventory items on the floor, and putting in the inventory everything you wear instead, plus one arrow, so that the characters are completely naked. Now you have two choices: if you know EXACTLY (by having done some test) where goes what in the active items slots, you can simply complete every cut paste in a single go. Then the (not so) tricky part: items are 4 digits long, and pc switches first and second with third and fourth, so: ABCD becomes CDAB. You need to check how differently the the xp and armor class and money are stored in the two different savegame too. * = the character stats, strength, dexterity etc, are stored in a two digit code, and are alike in amiga and pc. If you know everything about the hex editing structure of the savegame files (which is not much complicated) you just open the two savegame files: the amiga one you want to transfer and pc' together on a hex editor and replace names and character stats* in the PC one with the ones of the amiga one You may want also, in PC game, to fill each slot of the active items: armors, helms, rings: you may be able to do so with a freshly stared game by addressing one character at time. Please note that the data about characters is stored in a different place inside the files, but the length is about the same for the data of each character it may be exactly the same length, but simply it's ages ago and I don't remember, but that's not really relevant. I did it several years ago.īasically you need to save a new fresh savegame in EoB 2 (TWO, not three) PC then you need to fill the first and the last item slot in inventory, possibly with an item wich hex code you know, open it with an hex program and take note of the placements for Armor Class and Hit Points: for instance: "n" spots after the first letter of the name etc.Ĭheck where the money code is, and the quiver too.
